In addition, while you hold the sword, you have resistance to fire damage. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. Overall the weapon that can do the most damage would be the Flametongue Rapier (as the war pick and Morningstar are not eligible by RAW for this magic weapon). Weapon (greataxe), legendary (requires attunement by a good-aligned dwarf, fighter, or paladin) A mighty axe wielded long ago by the dwarf king Torhild Flametongue, Orcsplitter is a battered weapon that appears unremarkable at first glance. After the Year of Shadows, 1358 DR, these were treated as plain +1 swords. You score a critical hit on a roll of 19 or 20. If you have a greatsword that deals 2d6 but it's enchanted to also dead 1d4 additional fire damage then on a crit it will deal 4d6 plus 2d4 fire damage. The flames last until you use a bonus action to. When people talk about higher levels, they don't assume you lack a magic weapon, they assume you have a +1, +2, or +3 one. Winged Boots. As such, Polearm Mastery granting a bonus action attack and a reaction attack is the best thing we can do here. Javascript loves you. Flame Tongue Dagger. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Rapier. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. It does what a regular weapon does, but much more effectively. I assume this is because of a "spellhance" style that has become popular lately. from left to right! dagger of lifestealing, flametongue dagger, dagger of venom. Slower weapons will benefit more from spell power. Some examples include: Dagger of Venom: This magic item deals an extra 2d10 poison damage on a hit. While the sword is ablaze, it deals an extra 2d6 fire damage to any. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. 96: When attacking with a weapon, you add your ability modifier - the same modifier used for the attack roll to the damage. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. Infernal Machine Rebuild sends players racing through time & space to collect ancient artifacts. While attuned to the dagger, the wielder gains a +2 bonus to attack and damage rolls made with it. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage. The name of the gun came from the inscriptions on five of the six barrels showing the names of people Percy sought vengeance against. Other Suggestions: flame toggle Flame Tongue Magic Items. This weapon has all of the abilities a Flame Tongue weapon has, in addition to the following abilities. The ray deals 4d6 points of fire damage on a successful hit. Type: Martial Melee Weapon Cost: 10 gp Weight: 6 lbs. This makes them perfect for rogues, who will naturally have high Dexterity, while also giving them access to ranged sneak attacks to give the whip a nice damage bonus. Vax'ildan, nicknamed Vax, is a half-elf rogue / paladin / druid and a member of Vox Machina. Any magic weapon overcomes resistance, even if it does not explicitly have a +1 or higher bonus. Type: Simple Melee Weapon Cost: 5 sp Weight: 2 lbs. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. The Savage Attacker feat (PHB 169) says: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. While flame tongue is pure damage with a very obvious utility in perception, being able to hide and a defensive ability are the opposite of it while also being a similar power level. Wondrous Item, uncommon. Swords and Staffs get a huge bias in their favour. A common complaint about recent D&D is the gulf of power and utility that opens up between the warrior and the mage. Vorpal Sword. If you're wielding a dagger, put flametongue weapon on it. To better explain: You hit with the flametongue: it does 1d6. When you. I called Wizards of the Coast for an official answer, which I'll summarize. Weapon (scimitar), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. This thread is about me wanting to make a weapon enchantment that does lightning damage, similar to Flame Tongue and Frost Brand. CryptoFlametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output (especially with the growing damage bonus from Rage), but the Flametongue is way more fun. More details on the Flame Tongue Rapier can be found at Flame Tongue. Flame Tongue. Feats Craft Magic Arms and Armor; Spells scorching ray and fireball, flame blade, or flame strike; Cost 10,515 gp. They combine the traits, ideals, bonds, and flaws from all of the backgrounds together for easy reference. Other times, hunters carefully skin and preserve the hide of a dead dragon. What happens often at my D&D 5e tables (both as a DM and a player) is that somebody finds a better weapon and just drops the previous one. While the sword is electrified, it deals an extra 2d6 (3d6) lightning damage to any target it hits (and the creature makes a DC x constitution saving through if false it. To post a comment, please login or register a new account. The Keen Dagger was one of Vax'ildan's primary weapons. With improved pact weapon invocation, that can be a bow. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. I don't think those two responses are at odds. The Fenthras Bow, also known as the Wrath of the Fey Warden or simply just Fenthras, is a longbow and one of the Vestiges of the Divergence. It’s about the illumination. At level 13, this increases to two dice, and to three dice at level 17. On the other hand using flametongue weapon is more effective on armored classes since it doesnt get reduced by armor (its a magic effect). These flames shed bright light in a 40-foot radius. Dagger of Life-Stealing: +1 dagger, user heals 10. The fire does not harm the wielder. The Bloodaxe is a magic weapon wielded by Kevdak and then Grog Strongjaw. A longsword generally does 1d8 or 1d10. 5e SRD:Flame Tongue. A +3 weapon is the boring baseline for tier 3-4. Hence, flame-bladed swords are more appropriately called , derived from the German word Flammenschwert, meaning flame. Automatic rifles -2d8 piercing, 8lbs. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output, but the Flametongue is way more fun. 1 Magic Weapons, Featured and Quality; 2 Magic Weapons;. The bonus is determined by the weapon’s rarity. Necklace of Fireballs (Three beads) Trident of Fish Command. I don't know if a flametongue dagger would even make sense thematically. When comparing this with all other uncommon rarity magic weapons i find it to be somewhat stronger. When you hit with a melee attack using the staff. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. It doesn't matter what kind of enchantment was there, it was enchanted, it is a magic weapon. Attack/Save. As a bonus action, the guard can wreath one melee weapon it is wielding in flame. Steps of Extra Attack add an appropriate multiplier at 5th, 11th, and 20th level. This material is published under the OGL 1. Dagger of Venom: +1 dagger, deals additional poison damage on a failed constitution save. Defender. Proficiencies: Smithing Tools, Arcana Skill. Monstrous Compendium Volume 2 - Dragonlance Creatures. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points. Official weapons either have a +X to hit and damage, or no bonus, like a Flametongue weapon. 6 damage. . When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut. $endgroup$ – Raj. Description. -4. See full list on criticalrole. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it. You can use this ability 3 times a day. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Wondrous Item, uncommon (requires attunement) While you wear these boots, you have a flying speed equal to your walking speed. All Results Characters Compendium Spells Items Monsters Vehicles Forums Returning 35 results for 'flame tongue'. Instructions: Immerse the parchment in mercury for 2 weeks. For example, if you score a critical hit with a dagger, roll 2d4 for. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). The name of the gun came from the inscriptions on five of the six barrels showing the names of people Percy. Liam O'Brien's attack catchphrase for Vax'ildanDagger, dagger, dagger. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. So about the hellfire weapon. Quote Tweet. And a flametongue adds 2d6 fire damage while it. Lost Laboratory of Kwalish. again. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. Finesse, light, thrown (20/60) Greatclub: 2 sp: 1d8 bludgeoning. I'm hoping to make this a Rare item, and am looking for feedback. drow-made dagger with silver web filigree [minor property: magically plays a fragment of a guitar solo when struck or used to strike a foe] (Weapon (dagger), common) potion of supreme healing (Potion, very rare) potion of resistance (acid) (Potion, uncommon) Quaal's feather token, tree (Wondrous Item, rare) Level 18 - VanrakdoomThe base damage dice for the weapon. Cost. For the purpose of this weapon, "giant" refers to any creature with the. " I think you could fairly read that to be a "bonus" to the. Whisper is a legendary dagger and one of the Vestiges of Divergence. It's up to your DM. If your DM allows it, the DMG (p. Properties. Estimated Value (Sane Cost Guide): 5,000 gp. You must use the damage type of the weapon, but if the weapon/strike delivers multiple damage types then you may pick. Weight. Adamantine does not seem to be inherently a magical metal, just uncommon. Primal Strike-You will never use this. I coupled this with green flame blade, hex and a flametongue longsword for my lv11 definately not melee based caster. More. It only provides the effect of turning critical hits into normal hits. 25 gp. Flame Tongue Advertisement Create a free account ↓ Attributes Flame Tongue Requires attunement You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Damage. It simply needs to be permanently enchanted in some way (note: some spells with shorter durations make a weapon magical too, but only if it says so in the description). 3. Savage Attacker is a great way to boost damage. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. For reference, Savage Attacker states: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total. A Flame Tongue sword is a magic item that requires attunement. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Glaive. The dagger can’t be used this way again until the next dawn. Glad we've solved that issue. How Great Weapon Fighting works is that it lets the player who has the GWF fighting style and is using a melee weapon two-handed can reroll all of the damage associated with that weapon. However, is of German origin, apparently from the terms , meaning flank and protect. Type: Martial Melee Weapon Cost: 100 gp Weight: 6 lbs. Martial weapon, melee weapon. ago. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Imbue your [Windfury Weapon: off-hand]weapon with the element of Fire for 1 hour, causing each of your attacks to deal [max ( (0. The hydra can hold its breath for 1 hour. When you use one of these D&D weapons and perform an attack action, you get a bonus action. The ray deals 4d6 points of fire damage on a successful hit. 143. Cap of Water Breathing. You can cast fireball as a 5th level spell with a spell save DC of 16, using your pan to hit the ball of fire in the direction you want. You evoke a fiery blade in your free hand. Hit: 7 (1d8 + 3) slashing damage and 7 (2d6) fire damage. TheGentlemanDM • 5 yr. Tho if you go Hexblade patron you can choose a one handed melee weapon (like flametongue) to use with charisma to hit and then have a separate blade pact weapon. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd. It can be crafted with the Primary Principles recipe, or bought in Tomaj 's Sky Saloon shop for 2400 gil in Chapter 4. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Unless the ability that sets the items on fire says how it changes the damage of effected weapons, I'd expect the baseline might be for it not to change anything at all. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute). Fire is among the most normal damage and resistance type, so a flametongue weapon will not be that effective all the time compared to your radiant axe. Windfury Weapon enchants your weapon, granting your melee abilities a 20% chance to activate two extra auto attacks with added attack power instantly. The List was Percival de Rolo's original pepperbox pistol, and the first gun he ever created under the influence of Orthax. The animated flame tongue strikes out in a series of wild attacks against a single creature. The character would simply drop the Longsword, +1 to use the Flame Tongue Longsword. Material CR Range: 13-18. Starting new campaign at lvl 10 and everyone starts with a free feat (v human gets 2 ) but i also have a re-skinned flametongue (does lightning damage) sword , so with a 30 point buy and the free feat what are some cool builds that build around the weapon ? This thread is archived. blade made little difference in its cutting. -Your critical hits deal 6d12 or 7d12. Type: Martial Melee Weapon Cost: 50 gp Weight: 6 lbs. • 2 yr. Flamberge is a French word, allegedly from the term , which means to flame, glisten, or shine. I understand he can use an attack as. Flametongue emits light because it is on fire. If a level 5 monk is making 4 weapon attacks a round, well, that's the Fighter's capstone feature. Superior Pact Weapon (UA only) states:If you choose flametongue as your pact weapon, when you summon it, lose the ability to change its form. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. The polearm works with the glaive, halberd, and quarterstaff. A Tome of Battle. While holding one of the swords, you always know the general direction and distance of. Two-Handed. Trade Goods. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. A Flametongue long sword specifically changes the weapon’s damage dice. The 2d6 damage is multiplied on critical hits, so champions may find that when combined with Improved Critical the Flametongue is extremely effective when used in. The DC to resist being frightened from a critical hit increases to 15. ago. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively. Stardurst Power. Cost. , one target. These flames shed bright light in a 40‑foot radius and dim light for an additional 40 feet. With this build and gear, you'll be doing some very nice fire damage (or frost if you want frostbrand). not sure, but Liam Obriens character Vax in Critical Role campaign 1 had a flametongue dagger (presumably) before level 9 when the show went live. You gain a +1 bonus to attack and damage rolls made with this magic weapon. We play proper rules-as-written 5th Edition D&D in a real tavern! 4 players minimum, 7 maximum. This is a +1 flaming burst longsword. Weapon (any sword that deals slashing damage), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this magic weapon. These flames shed bright light in a 40-foot radius. Enlarge: While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks) Reduce: While reduced, the duergar is Tiny, reduces its weapon damage to 1. When the first button is pressed (DMG p196) the rod becomes a flame tongue as a fiery blade sprouts from the end opposite the rod's flanged head. The only reason I can think of is. Weapon (greataxe), legendary (requires attunement by a dwarf, fighter, or paladin of good alignment). Moon-Touched Sword. Flame tongue Dagger: This magic item deals an extra 2d6 fire damage on a hit. The nature of the enchantment is irrelevant. That's 13 magic items, including spell scrolls, healing potions, speciality potions, bag of holding, +1 ammo, +2 ammo, wands, apparel, +1 equipment, etc. Of course if light created by magical items can pierce if not dispel magical darkness we would need to calculate their level based on rarity, which to my knowledge is not present. Two raven feathers are linked to its pommel as a memento of its former bearer. " A Flame Tongue does "an extra 2d6 fire damage. Type: Martial Melee Weapon Cost: 25 gp Weight: 2 lbs. In combat, you get a special reaction that you can take once on every creature's turn, except your turn. Business, Economics, and Finance. Flametongue Dagger: +1 dagger, deals additional flame damage. The raid logs show that between total wf procs for the other enh shaman in my raid group who uses two slow weapons with wf/wf, the damage is roughly the same. From Princes of the Apocalypse, page 224. 3. If you are like me and you like to scan through all of the backgrounds to find the perfect set of personality traits, ideals, bonds, and flaws for your character, then these lists might come in handy. The sunlight property is also not boring normal light, its actual sunlight and the power of that coming from the sword. Forged with a mercurial metal pulled from the Far Realm, light dances and shifts across this curved. It's a baseline assumption about the game at high levels, that magic weapons are. Using a tool, push the parchment just below the surface and allow the shield to cool. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. You need to roll a natural 20 to get the effect of the Vorpal Sword, not a crit, which means you're fishing with a different toolbox. On a success, they are immune to being frightened by this effect for the next 24 hours. Weapon (any sword), rare (requires attunement) Weight: varies. Feb 14, 2019. Type: Martial Melee Weapon Cost: 20 gp Weight: 6 lbs. As far as im aware the effects are cumulative, thats how its been. This item appears to be a longsword hilt. ) Most of your damage comes from your sneak attack, not your actual weapon damage. Born in Byroden, he and his twin sister Vex'ahlia were raised there by their mother Elaina until they were taken to live in the elven city of Syngorn at the. Never ever play with dagger. You gain a +1 bonus to attack and damage rolls made with this magic weapon. But under Flame Tongue (DMG p170) it is a modifier for "any sword" and doesn't have a specific base sword. Use the statistics of the flametongue weapon on page 170 of the DMG. When you draw this weapon, you can. 0198 * Attack power), 1)] additional Fire damageImproved Flametongue Weaponand increases your Fire spell damage by 5%Assuming everything else is equal, a 1d12 weapon only has higher average damage than a 2d6 weapon in the following circumstances. As Chronos pointed out, we see this as well in other magic items, like the Sun Blade. Warcraft shamans might be a good place to look for ideas. Flametongue is another rare weapon with a bonus to damage and no bonus to hit. Rod of Lordly Might. If you are using a 2-handed weapon, then extra attacks from Windfury Weapons lower the cooldown of Crash Lighting by 1 second. There are magical weapons without that +1 even the books. If wearing melee DPS gear, use a slower 1h weapon like an axe or a mace in place of a dagger. Despite there being two weapons, they are considered to be a single item for the purposes of attuning to them. The dagger is a +1 weapon, applied to attack and damage rolls. Create a Page. Weapon (any sword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. When you. Greatsword of Sharpness. The blade is similar in size and shape to a scimitar, and it lasts for the duration. The Trident Dagger is a small, hand-held weapon with a portion of the blade on each side springing outwards, three directions in total. ). You can use two-weapon fighting even when the one-handed melee weapon you attack with is not light, so long as the bonus action attack is made with a dagger. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. So ask your DM. Flame Tongue. 146 or here in the basic rules (thanks FenrirG!): The Weapons table shows the most common weapons used in the worlds of d&d, their price and weight, the damage they deal when they hit, and any special properties. This D&D weapon requires two hands. 2. You can use an action to cause thick, black poison to coat the blade. FLAME BLADE. also, imagine the hydra, but replace fire damage with. Vax: Keen Dagger: +2 dagger, critical hit range 19-20, requires attunement. If you have multiattack you can leverage +7 dmg per attack more often, even if you miss once due to not having the +2 to hit. Lightning. Its head is graven with the Dwarvish runes for "orc," but the. Multiattack. Because while Flametongue is popular on Top 10 lists designed to garner attention, the +2 sword is practically assumed to be part of your kit. Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total. Rogue may be tempted to Hide/Disengage/Dash. Bracers of Archery. It's a 1d8 finesse weapon that deals radiant damage, extra radiant to undead, sheds sunlight, and has a +2 enhancement bonus. The more powerful a magic item is, the more likely it will require the player to attune themselves to it to reap all of its benefits. The Flametongue Weapon for example. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. [1] Flametongue Weapon is a shaman temporary weapon imbue that causes melee attacks to deal additional fire damage, available at level 7. Furthermore, a rapier is 1d8 and a shortsword is 1d6. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Weapons are some of the most prolific magic items in D&D 5e. Make earning this weapon memorable. Blazing bowstring: Deals an additional 1d10 damage. Hold Breath. Begin your training with our complete D&D Fighter 5e class guide, including Fighting Styles, subclasses, races, builds, and more. . Type: Martial Melee Weapon Cost: 100 gp Weight: 6 lbs. . The Bloodaxe is a magic weapon wielded by Kevdak and then Grog Strongjaw. Liam O'Brien's attack catchphrase for Vax'ildanDagger, dagger, dagger. Critical hits (PHB 196): When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Pact of the Blade (which is a class feature, not a spell) as named is new to 5e, although pact weapons have been part of the class since 4e. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects. Flametongue is an example of a specific>general rule. This item isn’t quite as strong as the other two I’ve listed, but that’s by design. You can change the stats depending on the sniper. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Flame Tongue Shortsword. Their influence is easily enforced, as most people know of the dangerous myths surrounding them, and they. Magic items are not purchasable without your DM's permission. Change Flametongue Totem to add bonus spell power instead of current fire damage. But officially, no weapon gives a + bonus to attack and none to damage, or vice versa. $9. Two-handed refers to the requirement for two hands to use the weapon. There was a time, before the publishing of the First Edition, when having the best magic weapons be sword-only had a reason to be (magic swords were basically the Fighting Man's defining class feature and the closest thing to attempting to balance the class against. There is no dispute between the +1 to hit, so I am confident in this bonus being. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs,. In addition, while you hold the sword, you have resistance to fire damage. The flames last until you use a bonus action to. $egingroup$ I'm not aware of anything in 5e-as-written that deals damage with more than one type (such as "fire and slashing"). Each of your weapon attacks causes up to (2% of Attack Power) additional Fire damage. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. Whenever a creature is struck with a critical hit from Whisper, the target must make a DC 13 Wisdom saving throw or become frightened of the wielder for 1 minute. Ragnarok Blades Weapons (any one handed weapons), Rare (attunement required) These weapons are created by the heretical union of a fire giant and a frost giant who lost a wager with a brave utgarde tribesman to challenge them both to a contest of skill. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Yes you would. Damage. Weight. Hunting Rifle - 2d10 piercing, 8lbs. More details on the Flame Tongue Greatsword can be found at Flame Tongue Greatsword Details Detect Magic Aura. Different game features can affect a target at the same time. you need 2 one hander with a minimum speed of 2. 68 more damage. One area where it gets a little bit hazy is save abilities on weapons, like a dagger coated in poison, with a save to avoid or halve the poison damage, some people say double that as well, some. ★ Latest Banner - New Heroes (Attuned Nino & Ginnungagap) ☆ New Units - Ginnungagap, Isadora, Harken, Attuned Nino, Wil. Continual flame is a spell that makes an object permanently on fire. Sneak attack lets you add extra damage to your weapon attack, and the flametongue lets you add extra fire damage to your attack. Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. It makes perfect sense that such a powerful weapon would illuminate darkness. From your description you’ll need an effect of IFT:TYPE (long list if types excluding constructs and undead); DMG: 1d6, necrotic. You then aim for The Decapitator. Weapon (any sword), rare (requires attunement). Weapon (shortsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. They will most likely be using a weapon with a larger damage output, and this debate is moot. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. This is a sizable, unpredictable damage boost which you should aim to have active whenever you are in a group. Flame Tongue Rapier. The dagger is a +1 weapon, applied to attack and damage rolls. It gives much less average damage than an ASI.